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A battle sub, would be designed to endanger itself in order to fire the main armament, generally capital guns, and would not be able to take hits in retaliation. Subs get around this inherent vulnerability by remaining below the waves, and using the ocean as armor. Few subs are robust enough to survive a hit, even with armor. In practice, however, submarines require careful balance which can be ruined by even superficial damage. In theory, combining the strength between Battleship and Submarine would produce a devastator for your enemies and pride for your fleet. It is more efficient in most cases to build a small sub and a large aircraft carrier. In general subs with runways and large air wings perform poorly as the ability to aim a ship to fire torpedoes is greatly reduced by the lack of agility, and the ability to launch aircraft safely is greatly reduced by the slow speed and low durability such designs tend to have. Thus, large air wings are impractical.Ĭruiser submarines with the capability of launching either a spotter or a catapult launched dive bomber, have been built, but generally suffer from the limitations in terms of speed and agility associated with any large sub. This leaves a cumbersome and slow ship on the surface for an extended period where it is an easy target. The main concern is that if the ship submerges prior to the air wing being fully launched, the remaining aircraft are rendered inoperable. Sub carriers are usually more of a curiosity than a practical weapon. These ships are severely limited in terms of combat capability, so much so in fact that it is generally a waste of a slot in multiplayer. The real life Sentoku class or famously known as the I-400 class is classified as a hybrid too. But waiting for all planes to launch then submerges will take some time. If the ship is mostly carrier, the extra guns and armor will slow the ship down, making escape difficult.Īble to submerge while launch aircraft, these ships could be invincible to enemy air attacks. If the ship is mostly battleship, the carrier portion will provide weak areas on the deck which limit the ability to tank damage. Unleash an air wing with unlimited strike range, and lay waste to an enemy. On the other hand, aircraft carriers are built to run, once they are far from harm, they can This requires the ship to close to effective gunnery range, and open fire. Battleships are built to attack, pummel, and subdue enemy surface ships. The inherent problem with battle carriers is a conflict of interest between the two parts. They also occupy a spectrum of ships which include aircraft carriers which also have a few large guns, and large battleships which pack a number of dive Unlike the other two common types of ship, battle carriers can be very durable, fast, and efficient.
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HOW TO BUILD A SUBMARINE IN WARSHIP CRAFT FULL
The limitations inherent of such designs generally prevent such vessels from taking full advantage of either weapon. Battleship carriers, or battlecarriers are large, heavy ships with both guns and a respectable air-wing.
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There are two common formula for this type of hybrid, battleship carriers and aviation cruisers. Types of Hybrid Vessels Battleship-Carrier īattlecarriers are among the most common, and effective hybrid vessels. Hybrid vessels represent a compromise between two vessel types, generally inheriting some of the strengths and drawbacks of both parent ships. Hybrid vessels can take any of a number of forms, but are generally less viable in combat than more traditional designs. Hybrid vessels are a diverse set of armed oceangoing combatants, which range wildly in terms of form, function, and combat viability.